World of Warcraft (November 2004) is the fourth video game of the Warcraft franchise by Blizzard Entertainment. It is a major departure from the original Real-Time Strategy (RTS) game genre that was pioneered by the first three games. WoW, as popularly called, evolved from the RTS/Local PC arena and entered the realm of MMORPG – Massively Multi-Player Online Role-Playing Game. Massively multi-player online means you can play with hundreds of thousands to millions of other players in the WoW universe that persists even if players log-off or are off-line. As a Role-playing game, you assume control of a single character that you created. This means leaving the classic “construct base, build army and invade enemy” formula that mainly define the RTS mindset. The game is also hosted in server “realms” but media data must be installed on your local computer.

World of Warcraft
In WoW, You are the Hero
The game is set in the high fantasy world of Azeroth in a period that is similar to Medieval Europe. WoW as an MMORPG is set in the established universe of the Warcraft franchise. Instead of macromanaging and directing units and base operations, you assume the character of the Warcraft hero you earlier designed and choose to play. With this avatar, you experience the adventure, interact among other players and explore the common world of Azeroth. In this realm, you may team up or fight against other players by forming coalitions and compete for control and honor.
Experience Warcraft from Eye-Level
WoW turns Azeroth and what’s behind the Dark Portal into a stunning virtual 3D environment. Both new and old gamers are able to experience the Warcraft chronicles from an individual’s perspective and explore the game universe at eye-level. Familiar characters, places, units and abilities from the original game come to life interactively.
A Continuing Saga
Set four years after the events of Warcraft III: Frozen Throne, a great unrest spreads across the ruins of Azeroth. Both ancient and ominous plagues emerge that threaten the different Races as they rebuild their individual Kingdoms.
Personalized and Flexible Adventure
In WoW, you can play at your own pace. This may range from a few hours or a marathon weekend. A Quest system introduces multiple variations of intriguing pursuits combined with narratives, lively events and adaptable reward schemes. Faster chronology of events means lesser downtime and more focus on conflicts and techniques against various enemies. The WoW Universe contains 10 playable Races of 10 playable Classes having 14 different Professions with exclusive advantages. There also exists thousands of Quests to pursue and accomplish, several methods of Transportation and Personal Mounts for quick travel, a far-reaching and intricate Storyline for realism and 4 Realm Types that determine your gameplay.
An Immersive Reality
You will experience an immersive world with acres of different landscapes like forests, deserts, snow-covered mountains, and other exotic regions. You will encounter both the familiar and new characters and enemies in the Warcraft saga. You can better understand the epic story behind the territories of Azeroth and the other kingdoms by participating in various quests. You can then explore the far reaching and uniquely styled Dungeons scattered throughout the map. You should visit the 6 colossal Capital Cities mostly populated by the races who built them. Your character can practice a selection of primary and secondary Professions from different trades and perform related responsibilities to amass wealth by transacting deals with other players or Non-Playable Characters (NPCs).
An Exotic World
After designing your character, you will enter the Warcraft Universe through the starting area of you race, except for the Trolls who start with the Orcs and Gnomes with the Dwarves. After viewing a cutscene introduction of your race, you free to explore the World of Warcraft. Encountering monsters won’t take long because WoW is the habitat of these creatures which come in various forms, sizes and threat. You will also be facing smarter and more dangerous beasts or entities of different shapes. The vast regions in WoW contain unique scenarios for that landscape. The destruction brought by previous conflicts and curse are reflected in the diseased flora and fauna of the that land.
Continuous Exploits
The absence of the RTS element in WoW is replaced by Quests which are integral in RPGs. Aside from eradicating monsters and voyaging far lands, accomplishing Quests will increase experience points and play an important contribution in level advancement. Quests are abundant throughout the game and vary greatly in terms of objectives, difficulty, length, rewards and outcomes. These tasks also help familiarize the player about the interesting legends of Warcraft. Best of all, completed Quests provide rewards like cash, potions, food, magical items, weapons, armors or other gifts that make your WoW experience more enjoyable. Quests can sometimes trigger another related one forming Quest Chains.
A Virtual Society
As an MMORPG, WoW is designed with in-game Socials in mind. Searching for other players are as easy as entering the name or other keyword search details. The Friends List can also be useful to quickly access other players. You can join or establish your own Group, Guild or Party with players of similar interests to undertake common pursuits. Packages and Mail containing messages, gold or items can be sent to other Characters. Items can be Bought and Sold using Gold in Auction Houses. Players are able to communicate with others using chat channels, friend lists, animated and audible character expressions.
An Intuitive Visual Interface
WoW has a user-friendly visual interface that’s intuitive and consistent throughout the game. The context sensitive philosophy involving the mouse and keyboard make the game control easier to learn and master therefore freeing the player from the complex learning involved with navigation to have more time for gameplay. Hovering the mouse will reveal pop-up clues that will further aid learning and information for the player. Using XML, the game interface can be customized to suit your preference.
A Fulfilling Experience
Aside from just leveling or grinding through battle after battle, a huge variety of things can be done. Characters can craft items, fight against other players and explore distant lands. Even when players do fight monsters, it will often be as part of a quest, or in search of special materials for their crafts. Aside from fighting, there are other ways of gaining experience. Substantial experience points can be earned from doing quests. Exploration can also be a source of experience by simply traveling to areas where your character has never been.
Responsive Developers
Blizzard employees are mostly MMORPG gamers, have considerable gaming experience, are aware of the strengths and weaknesses of the genre and strive to improve on the positive qualities while eliminating the downsides. Several problems in the past like “Kill Stealing” and “Camping” have been resolved by “Tapping” and “Instancing” policies. Experience points are fairly distributed among group members relative to their levels. Quest participants will receive a copy of the item from the killed monster or place where it was found. As a commitment from the developers, subscribers can enjoy regular monthly updates of quests, items and adventures.
An Ongoing Quest
WoW, as you will find it, is easy to learn but difficult to master. The game cannot truly end because of the thousands of game play hours in WoW plus nearly infinite goals for the players and the regular addition of new quests, creatures and items by the WoW Development team. This constant flow of fresh content guarantees that the game will introduce new attractions and innovations which makes it more and more exciting every coming month. Currently, WoW has 2 Expansion Sets: Burning Crusades (January 2007), Wrath of the Lich King (November 2008) and the upcoming Cataclysm (~2010).
Warcraft across the Years
In the first Warcraft game, the warring Human and Orc races annihilate each other in campaigns directed by players or the in-game AI. Introduced in the second release were additional races of Elves, Dwarves and Gnomes who allied with Humans while Ogres, Trolls and Goblins fought with the Orcs. Two more playable races of Night Elves and the Undead were introduced in the third version.
A Pioneer of Real-Time Strategy Games
In the original three games, contenders play simultaneously and continuously against each others’ forces in virtual battlegrounds. Players manage the over-all operations which include resource gathering, structure building, base management, unit training, technology upgrades and combat direction. New options during the game become available after requirements are met. Each succeeding game version introduced major enhancements in gameplay over the previous ones. The first three editions were entirely based on a local computer that also allows network gaming modes.