Archive for March, 2007
Sega is prepping the first expansion to the latest entry in its popular RTS series for a fall assault; first screens inside.
Four months ago, Sega released Medieval II: Total War, the latest installment in the long-running real-time strategy series. Developed by the British studio The Creative Assembly, which Sega bought in 2005, the game has players vying for control of Europe during the Middle Ages via massive battles with individually animated soldiers.
Medieval II received solid reviews, including an upbeat assessment from GameSpot. It also enjoyed decent sales for a PC game unrelated to The Sims or World of Warcraft, moving just under 200,000 units in the US in two-and-a-half months.
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Medieval II: Total War overruns Kingdoms
Codemasters tweaks the title of its Spark-developed alternate-history shooter set in Nazi-occupied America; new screens inside.
Last August, Codemasters announced it was publishing Fall of Liberty, an alternate-history shooter set in a fictional timeline. The first-person shooter will see players defend the American homeland after the Nazis invade in 1952. Like the similarly themed Freedom Fighters, the game will center on gritty urban combat in New York City, albeit from a first-person perspective.
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Fall of Liberty reaches Turning Point
God of War II is another violent and highly entertaining achievement for the action adventure genre, and it’s a fitting closeout to the PlayStation 2 era.
The Good: More of the gory, over-the-top action you’ve come to expect from this series; fantastically paced, with some ingenious puzzle designs; scale of some of the levels is unbelievably massive; superb graphics and sound; several more bosses than the first game.
The Bad: Combat is overly straightforward at times and still prone to button mashing; ending leaves you hanging.
It’s hard to imagine a better swan song for the PlayStation 2 than God of War II. Though it’s not destined to be the very last game for the system, it doesn’t seem likely that anything else will come along in the coming months to trump what God of War II achieves. As the sequel to 2005’s megapopular action adventure set within the basic confines of Greek mythology, it continues the agonizing and rage-fueled odyssey of the world’s angriest man-god, Kratos, as he goes on another epic vengeance bender. It’s an altogether familiar adventure in many ways, with a lot of gameplay mechanics held over that haven’t necessarily been improved in any meaningful capacity, but that’s not to suggest the game isn’t better overall. God of War II is a brilliantly paced, tightly crafted piece of work that’s as intelligently designed as it is thrilling to play. In short, it’s exactly what you would want from a sequel to God of War. Continue Reading »
God of War II
And the PSP version is finally confirmed.
You read right — God of War 3 has been unofficially announced during the launch party for God of War 2. Matt’s got the goods in his liveblog of the event:
9:40: Did Barlog just confirm that God of War 3 will be in 1080p with Sixaxis and VIBRATION functions on PS3? He sure did! Whoa! Well, technically he didn’t confirm GOW3, but he confirmed Sixaxis and vibration for the future of God of War. Here’s hoping he wasn’t joking, but it didn’t sound that way.
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God of War 3 to Have Rumble, Run at 1080p


