The Legend of Zelda: Twilight Princess

If you’ve come to grips with the grim reality that the first time you can play The Legend of Zelda: The Twilight Princess it will be on your Nintendo Wii (on the system’s Nov. 19 launch), and you’re OK with that (I’m obviously not) the next thing you’ll have to get used to is playing a Zelda game in an entirely new way.

Nintendo of America President Reggie Fils-Aime told attendees at this morning’s press event that they could play the Twilight Princess demo through the entire event and not run out of stuff to do — he forgot to add “if you didn’t already play the game at E3 2006.”

The Twilight Princess demo on hand here is pretty much the same game that we ran through at E3 (check Skip’s preview for the lowdown) but there are a couple of key differences on this run through of Twilight Princess.

The awkward bow and arrow firing from E3 has been softened by a revised control scheme. The sword, once mapped to the B button, forced arrows and projectile weapons to be fired by holding a direction on the control pad. However, now the B-button can be mapped to fire the bow and arrow; the result is considerably better. The aiming of the bow and arrow has been simplified somewhat, as well. But what about the sword?

Now, swiping the Wii-mote side to side will have players slashing Link’s sword back and forth. If players make a circular motion with the nunchuk, Link will spin in a circle clearing enemies out from around him. Additionally, if players jab with the ‘chuk when an icon tells them to, Link will attack his enemies with his shield.

Aside from complaining about the belated release that the GameCube version is getting, we’re hopeful that playing the Twilight Princess on the Wii will be every bit the cohesive, excellent experience we want it to be — this one has been a long time coming.
Source: gametab.com

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